Saturday, 22 November 2014
Friday, 21 November 2014
Thursday, 20 November 2014
Artist Anatomy Update
I have received some feedback and made some of the alterations to the model. It is still very much a WIP but i am happy to share to progress of change :)
Wednesday, 19 November 2014
Friday, 14 November 2014
Artist Anatomy Figurines
Hi
I have been trying to develop the concept of having my own range of artist anatomy figurines.
Below is the first attempt at a half Anatomical muscle tone and half skin tone zbrush model. A full skin tone zbrush model. A full Anatomical muscle tone zbrush model. None of which are 3d Print ready, but they are down to around 33k polys at lowest sud-d.
I have been trying to develop the concept of having my own range of artist anatomy figurines.
Below is the first attempt at a half Anatomical muscle tone and half skin tone zbrush model. A full skin tone zbrush model. A full Anatomical muscle tone zbrush model. None of which are 3d Print ready, but they are down to around 33k polys at lowest sud-d.
Turntable with wireframe
Thursday, 13 November 2014
Just Ordered one of these....
Hopefully they produce and finish mine to a good standard. I have heard that the quality standards from the supplier can vary dramatically......
Wednesday, 12 November 2014
Tuesday, 11 November 2014
Check out this Tutorial
Awesome Tutorial for helping get to grips with Zbrush Fibermesh and create some awesome looking dreadlocked characters and creatures even!
Sunday, 9 November 2014
Doctor Who 'Matt Smith' - 3d Print Ready Model
This is a 3d print-ready Zbrush model of a character designed by my friend Grant Betts. Grant also made a SuperSculpy Clay model of the character, for reference for me. The character is in the style of Doctor Who's 'Matt Smith' with a caricature, vinyl toy approach to the design. The 3d model was done entirely within Zbrush and was made print-ready with NetFabb. It took approximately 10-12hrs from when the concept was made to the 3d Print-ready Model being finished, that includes the polypaint texture model among the images.
This Model has been 3d printed with a EOS P100 – SLS printer (Selective Laser Sintering), at www.3dprint-uk.co.uk. The model stands 9.5cm tall.
|
Saturday, 8 November 2014
Zbrush Mech Warrior - Kit Bashed
This is a simple turntable of a Mech warrior i put together using a technique known as Kit Bashing.
Its a Fun way of making new characters out of old ones.
Its a Fun way of making new characters out of old ones.
Friday, 7 November 2014
Zbrush Chameleon
Here is a simple Zbrush scene with a Chameleon perched on a Tree Branch. The entire scene is modelled, sculpted, textured and rendered within Pixologic's Zbrush. The images show the chameleon in detail and in low poly Wireframe.
Thursday, 6 November 2014
Despicable Me 2 'Evil Minion'
Here is a simple quick sculpt of a Evil Minion from the popular animated film "Despicable Me 2". This was a quick sculpt that took approx 2 hours to Sculpt in Zbrush and approx 1 hour to polypaint.
Wednesday, 5 November 2014
Despicable Me 'Minion'
This is a quick scuplt of this simple character from the much loved CG Films 'Despicable Me'. This was a quick sculpt that took approx 2hrs and an approx 1hr for polypainting.
Tuesday, 4 November 2014
Zbrush - Monster's Inc 'Mike Wazowski'
This is my 3d creation of the 'Monsters Inc.' film character 'Mike Wazowski'. This took approx 4hrs to complete, there is the high poly Zbrsuh sculpt (800k polys) and a Game ready Low poly model made with UV's and Texture maps (Diffuse, Normal, Displacement map) about 12,400 polys.
Monday, 3 November 2014
Zbrush Quick Sculpt
Simple Zbrush only quick sculpt of a skinny framed alien bust with a half face helmet.
Took approx 3hrs to complete
- panel loops on the helmet
-standard zbrush sculpting techniques for the bust.
- dynamesh
- clay brushes, damStandard, inflat, and the masking and standard deformation tools
Mouse and Frog
This is a simple Zbrush Quick Sculpt personal project i undertook soon after graduating University. Everything has been Detailed, Rendered and Polypainted (not textured) in Zbrush. My aim was to spend as little time as possible on each aspect of the scene development to test my skills. This took me approx 6-10hrs to produce and thats everything from blocking out the basic shapes to Final Composition.
Sunday, 2 November 2014
Zbrush Bald Dodo
Here is a simple Zbrush sculpt of my interpretation of a 'Bald Dodo'. It has been modeled, sculpted, textured and rendered entirely within Pixologic's Zbrush. This was a quick sculpt that probably took a relaxed 3-4hrs to complete.
Saturday, 1 November 2014
Stone Column And Old Tree
Here are 3 images of the 3d game asset. First image is of the Zbrush sculpt with textures, BPR filter render and full high poly sculpted detail. Second image is of the Low Poly Textured model in 3ds max (8k polys). Third image is of the 2048x2048 Difuse, Normal and Displacement maps. Approximate development time 5-8hrs to create High Poly Model, textures and 8k Low Poly Game model with texture maps.
Subscribe to:
Posts (Atom)